GAMIFICATION 101
DEFINING GAMIFICATION! A flow state can be achieved in many different ways, as long as the right conditions are met. … Read More “GAMIFICATION 101”
DEFINING GAMIFICATION! A flow state can be achieved in many different ways, as long as the right conditions are met. … Read More “GAMIFICATION 101”
What likewise makes this surveillance new is how we utilise the internet (Bernal 2016). Correctly, how the internet is utilised … Read More “WHO IS WATCHING YOU?”
Advancements within handling data experienced by digital innovations and the development toward the reinforcing of intellectual property rights at global … Read More “MY PROPERTY! MATE!”
Portrayal of reality has a vital role in simulation; since a portrayal of the real system should be utilised in … Read More “REALITY IS A SIMULATION!”
A significant part of the early work on presence looked to depict users’ experience with cutting-edge technologies, for example, virtual … Read More “PERCEPTION OF REALITY!”
DEFINE PROTOTYPING Prototyping is an essential element within the design thinking process and for user experience since it enables innovators … Read More “PHASES OF PROTOTYPING!”
There is a chasm between the meme concept as it was characterised by Richard Dawkins, within the 1970s and the … Read More “MEME WARFARE STARTS FROM HOME!!!!”
Marshall McLuhan massively affected how we think about and consider each part of social and cultural exchange (McLuhan 1964). He … Read More “REMEDIATING MCLUHAN!”
McLuhan characterises the medium as “any extension of ourselves or our senses (McLuhan 1964).” Frequently, McLuhan proposes that a sledgehammer … Read More “THE MEDIATION OF MEANING!”
“Social marketing, develops and applies marketing concepts to influence behaviours that benefits, individuals and society (Solomon et al 2019).” – … Read More “SOCIAL MARKETING!”