From Theory to Practice
Reflecting on my journey through AWL203 at Deakin University, my internship with Mparntwe Alice Springs Community Foundation (MASCF) in Alice … Read More “From Theory to Practice”
Reflecting on my journey through AWL203 at Deakin University, my internship with Mparntwe Alice Springs Community Foundation (MASCF) in Alice … Read More “From Theory to Practice”
In a massive $1.5 billion deal, Disney has acquired a minority stake in Epic Games, the developer behind the gaming phenomenon Fortnite. The … Read More “Disney Takes the Plunge Into the World of Fortnite with $1.5 Billion Stake in Epic Games!”
A creative argument is a great start to video making as it is a basic way to introduce a thought … Read More “CREATE AN ARTIFICIAL MIND?”
GAMES MOTIVATE? Games utilise a variety of dynamics and mechanical elements to actuate. At the point when you are effectively … Read More “GAMIFICATION & MOTIVATION”
DEFINING GAMIFICATION! A flow state can be achieved in many different ways, as long as the right conditions are met. … Read More “GAMIFICATION 101”
What likewise makes this surveillance new is how we utilise the internet (Bernal 2016). Correctly, how the internet is utilised … Read More “WHO IS WATCHING YOU?”
While before, stresses over the effect of computers on society could be left predominantly to the computer researchers, nowadays, the … Read More “SOCIETY OR COMPUTERS?”
Advancements within handling data experienced by digital innovations and the development toward the reinforcing of intellectual property rights at global … Read More “MY PROPERTY! MATE!”
Portrayal of reality has a vital role in simulation; since a portrayal of the real system should be utilised in … Read More “REALITY IS A SIMULATION!”
A significant part of the early work on presence looked to depict users’ experience with cutting-edge technologies, for example, virtual … Read More “PERCEPTION OF REALITY!”